Post by Harbringer of Insanity on May 24, 2017 9:42:53 GMT
Greetings people of the Play By Boards! It's me, your resident being of insanity! Now, just a minute ago, I released into the wild a collection of New(tm) and Exciting(tm) homebrewed Feats, Edges and Other Assorted Stuff on the main Pokémon Tabletop Forums, for all to enjoy! Now... that 'for all to enjoy' got me thinking, "But Har, if it's for everyone, why limit it to just one of the sites out their for our lovely, lovely game? So I, in my infinite, if twisted, wisdom, have decided to bring to you, lovely Play By People, my wonderful assortment of Odds and Ends, so truly all may enjoy my random ramblings (and, I suppose, homebrew stuff as well).
Many thanks still to the always awesome Haybalebarn and the exceptionally spooky Revanschist for helping get my insane thoughts down on paper and making these things actually decent.
And now, for the fun part! I present to you, my Odds and Ends!
New Features
New Edges
Other Assorted Stuff
New Poké Edges
Quick Climber
TP Cost: 1 TP
Prerequisites: Wallclimber, Level 20
Effect: The Pokémon may move at a speed equal to their Overland Movement while using Wallclimber, instead of half the movement.
Extra Lucky
TP Cost: 1 TP
Prerequisites: Fortune, Level 30
Effect: Whenever the user rolls for Fortune, they may add half of the highest of their Perception or Stealth Rank to the 1d10.
Fridge
TP Cost: 1 TP
Prerequisites: Chilled, Level 20
Effect: The Pokémon may extend their coldness, creating an area of 5 meter in radius which is colder than the surrounding temperature
Hearth
TP Cost: 1 TP
Prerequisites: Heater, Level 20
Effect: The Pokémon may extend their heat, creating an area of 5 meter in radius that is noticeably warmer than the surrounding temperature.
Changelog
Thoughts, comments, criticisms, questions, adorations, jubulations, declarations of love, ritual sacrifices in my honour?
Many thanks still to the always awesome Haybalebarn and the exceptionally spooky Revanschist for helping get my insane thoughts down on paper and making these things actually decent.
And now, for the fun part! I present to you, my Odds and Ends!
New Features
Ambidextrous
[+Any Stat][Weapon]
Prerequisites: Adept Acrobatics or Adept Combat
Static
Effect: You may use Weapon Moves learned from Weapons hold in your Off-Hand without penalty, plus you also gain the Master Rank Move (if any) from the Weapon held in your Off-Hand.
Schrödinger’s Goodies
Prerequisites: Adept Intuition or Adept Survival
Static
Effect: Upon taking this feat, you gain 500 Goodie Points, and you may buy more Goodies (at a $1 to 1 Goodie Point ratio) whenever you get the chance to shop around (ie. In a town with a sufficient amount of shops).
Mechanic: Goodies
You can spend Goodie Points at any point (within reason) to ‘buy’ any item listed in the Goodie Table, using the Goodie points as equivalent to the item’s price.
Burst of Motivation
Prerequisite: Adept Perception or Focus
Daily x2 - Free Action
Effect: You regain X AP, where X is half of the largest of your Perception or Focus, up to a maximum of 3 at Master. This Feature can’t be used to gain more than your maximum AP. The regained AP can only be Spent, not Bound or Drained. This Feature can only be used once per Scene.
[+Any Stat][Weapon]
Prerequisites: Adept Acrobatics or Adept Combat
Static
Effect: You may use Weapon Moves learned from Weapons hold in your Off-Hand without penalty, plus you also gain the Master Rank Move (if any) from the Weapon held in your Off-Hand.
Schrödinger’s Goodies
Prerequisites: Adept Intuition or Adept Survival
Static
Effect: Upon taking this feat, you gain 500 Goodie Points, and you may buy more Goodies (at a $1 to 1 Goodie Point ratio) whenever you get the chance to shop around (ie. In a town with a sufficient amount of shops).
Mechanic: Goodies
You can spend Goodie Points at any point (within reason) to ‘buy’ any item listed in the Goodie Table, using the Goodie points as equivalent to the item’s price.
Potion | Basic Ball | Basic Rope |
Super Potion | Great Ball | Utility Rope |
Antidote | Repel | Collection Jar |
Burn Heal | Super Repel | Water Filter |
Paralyze Heal | Pester Balls (Rage, Infatuation, Poison, Burn) | Bean Cap, Glue Cap, Net Cap |
Ice Heal | Smoke Balls | Cleanse Tag (roll 4d6 for the Power Value) |
Revive | Caltrops (Standard and Toxic) |
Burst of Motivation
Prerequisite: Adept Perception or Focus
Daily x2 - Free Action
Effect: You regain X AP, where X is half of the largest of your Perception or Focus, up to a maximum of 3 at Master. This Feature can’t be used to gain more than your maximum AP. The regained AP can only be Spent, not Bound or Drained. This Feature can only be used once per Scene.
New Edges
Whatevermancy
Prerequisites: Elemental Connection (Any)
Effect: You can make Struggle Attacks with the Type corresponding to your Elemental Connection, and your Struggle Attacks may be Special Attacks instead of Attack. In addition, you gain a minor ability, depending on your Elemental Connection, as dictated in the table Whatevermancy Effects
Whatevermancy Effects
Maneuver Master
Prerequisites: Adept Combat
Effect: Choose one of the Disarm, Trip, Push or Grapple Maneuvers. Whenever you use this Maneuver, you gain +1 on the Accuracy Check and +2 on the opposed Skill Check. You can take this edge multiple times, choosing a different Maneuver every time.
Throwing Senses
Prerequisites: Mystic Senses, Adept Perception
Effect: With concentration, you can use one of your senses at a range, allowing you to perceive with that particular sense from a point within X meters, where X is half the higher of your Perception or Intuition.
Prerequisites: Elemental Connection (Any)
Effect: You can make Struggle Attacks with the Type corresponding to your Elemental Connection, and your Struggle Attacks may be Special Attacks instead of Attack. In addition, you gain a minor ability, depending on your Elemental Connection, as dictated in the table Whatevermancy Effects
Whatevermancy Effects
Type | Effect | Type | Effect |
Bug | You can faintly exude any smell that you know in an area around you. You can choose where the smell originates from. This effect only remains while you concentrate on it. | Grass | You can create small leaves, berries, flowers and other parts of plants, though these objects cannot serve as a proper food source and only stay in existence for as long as you concentrate on them. |
Dark | You can slightly darken a small area in your vicinity, of a total size not much larger than a Pokéball. This effect only remains while you concentrate on it. | Ground | You can create a small amount dust, dirt or sand, which stays in existence for as long as you concentrate on it. |
Dragon | With concentration, you can exude your presence to a single, nearby individual, calling forth in them a sense of mild dread or awe aimed towards you. | Ice | You can slightly cool the surface of whatever you are touching. |
Electric | You can create small sparks of electricity, not much stronger than simple static shocks. | Normal | You can create small lights of any colour, not enough to properly illuminate anything, but still noticeable. |
Fairy | You have some small skill in glamours, allowing you to slightly alter one aspect of your appearance at a time (changing eye colour, slightly darkening or lightening your skin or hair colour, etc). | Poison | You can create a small amount of a mildly acidic fluid, strong enough to sting and burn, but not enough to create any lasting harm on an average human being. This fluid remains in existence for as long as you concentrate on it. |
Fighting | You have some small ability in Aura manipulation, which allows you to let your Aura flare up around you slightly, making it visible for a few moments. | Psychic | You can move small items, temporarily deform small objects, and innately guess what someone is looking at, as long as you know the options (like with a deck of cards). Any of these effects only last for as long as you’re concentrating on them. |
Fire | You can create small fires, not much larger than a candle flame. If given proper fuel, these fires will keep burning. | Rock | You can create pebbles, which stay in existence for as long as you concentrate on them. |
Flying | You can create a weak gust of wind, not much stronger than a breeze. This breeze only remains for as long as you concentrate on it. | Steel | You can create small, simple iron or steel objects, crude and without details, which stay in existence for as long as you concentrate on them. |
Ghost | You can create soft whispering noises in a small area around you. Though audible, these whispers are little more than gibberish, and can’t convey any real message | Water | You can create a small amount of clear water, not much more than a single glass. This water only stays in existence for as long as you concentrate on it. |
Maneuver Master
Prerequisites: Adept Combat
Effect: Choose one of the Disarm, Trip, Push or Grapple Maneuvers. Whenever you use this Maneuver, you gain +1 on the Accuracy Check and +2 on the opposed Skill Check. You can take this edge multiple times, choosing a different Maneuver every time.
Throwing Senses
Prerequisites: Mystic Senses, Adept Perception
Effect: With concentration, you can use one of your senses at a range, allowing you to perceive with that particular sense from a point within X meters, where X is half the higher of your Perception or Intuition.
Other Assorted Stuff
New Poké Edges
Quick Climber
TP Cost: 1 TP
Prerequisites: Wallclimber, Level 20
Effect: The Pokémon may move at a speed equal to their Overland Movement while using Wallclimber, instead of half the movement.
Extra Lucky
TP Cost: 1 TP
Prerequisites: Fortune, Level 30
Effect: Whenever the user rolls for Fortune, they may add half of the highest of their Perception or Stealth Rank to the 1d10.
Fridge
TP Cost: 1 TP
Prerequisites: Chilled, Level 20
Effect: The Pokémon may extend their coldness, creating an area of 5 meter in radius which is colder than the surrounding temperature
Hearth
TP Cost: 1 TP
Prerequisites: Heater, Level 20
Effect: The Pokémon may extend their heat, creating an area of 5 meter in radius that is noticeably warmer than the surrounding temperature.
Changelog
- Made some tweaks to Burst of Motivation to balance a bit more.
Thoughts, comments, criticisms, questions, adorations, jubulations, declarations of love, ritual sacrifices in my honour?